If the Spawn Cap is 40, and the active cap is 5, the purge will continuously fill up until the spawn cap has been reached when a purge member is killed off (or put into the wheel of pain). this determines how many purge enemies can be active at the same time. If all these enemies are defeated, the purge will progress to the next wave (defined in "Next wave") this determines the grand total amount of enemies spawned for the entire wave. if you want the boss to spawn after a certain amount of seconds, here is where you input that delay. The same as above, except for that it works just like the On Base Spawn Data. A "boss" is a single spawn entry that spawns in the wave (weighted table reference) It's a fallback system where - if the player has built their base in such a way that normal monsters can't find their way there - it will instead spawn these monsters during the wave, much closer to the base.
These weighted spawn table references are used when the purge system cannot find a good pathing-solution to the player base. In the example, we randomize between ExileArcher_Low and ExileFighter_Low These weighted spawn table references are used to randomly spawn what creatrues are part of the wave. In the example image on the right, the difficulty setting here is set to 1, which means that this wave will spawn on all difficulties (1-6). The purge system first checks what purges are legitimate spawns for the area, and then checks for the purge difficulty setting and prunes non-legit purges. Each purge entry is defined by a difficulty threshold that defines if the wave can spawn or not. This is the highest X and Y coordinate for the defined area. As mentioned before, purges spawn depending on where you have built your base and these values help define that area. This is the lowest X and Y coordinate for this particular purge area. this is the text string that is displayed on the splash screen when a purge is imminent. this is just an identifier for the wave itself and is used by the "Next Wave" field further down. This is the main content blob of the purge system - this is where you can control what waves of what creatures spawn under which difficulties and which wave leads to the next wave, etc. It doesn't matter if you have killed a single human or 500, the same amount of points are still given out. These activities are checked every minutes (default 15) by the server. This table is where you can change how many points are given to players/clans for completing certain activities. Once a purge happens, the purge meter is reduced by 42000 points (or whatever the purge threshold is).
Different activities grant different amounts of purge points and once a certain threshold has been passed (by default 42000) the player/clan is egligible for a purge. Players / clans gain purge points by completing activities. The area where you build determine what type of monsters will spawn from the purge, whereas the server settings determine the difficulty of the purge. The purge is an event that happens periodically where creatures and/or humans from the surrounding area bands together and mounts an attack on a player outpost.
#Conan exiles purge meter how to#
It will also - briefly - touch on how to implement functionality for purge points given out by player events. This primer will show you how to change the settings of the purge in the related tables in the Unreal Editor.